Some years ago you either loved video games and spent hours playing on your console or you just played Snake on your phone. Now the line that divides casual gamers from hardcore gamers is blurring, and social features are to blame.
Wikipedia still has these entries:
Hardcore gamer: A person who spends much of their leisure time playing games. As a consequence of the large amount of time spent, these gamers often become very proficient at playing games, and play their games to the fullest potential, playing games online is also a big part of being a hardcore gamer.
But things are changing:
- Casual gamers can spend as much time playing Farmville as hardcore gamers playing World of Warcraft
- The hardocre gaming platform by excelence, the Xbox, now has upgradable avatars and games for $1
- The iPhone now has titles like Resident Evil 4
- Friends catch up while playing any Xbox Live title. I don’t mind getting a couple of bullets while playing GoW2 so that I can pay more attention to what my friends have been up to.
Most of these changes are happening because we really enjoy sharing our gaming experiences and companies are starting to understand how to make money from casual games.
Will both casual and hardcore gaming disappear in favor of a unique category, social gaming?